Game Design & Idea Generation
Having read the articles for this weeks task I have learned a great deal about how an idea for a game can be brought about. For someone who is not in this line of work I would imagine that the task itself would seem tedious and one that would prove to be quite the challenge. On the other hand ,game designers who have a passion for making games and coming up with fresh new ideas thrive in this environment and have a plethora of ways to get from point a to b. I have learned that there is not really a wrong way to go about getting the creative juices flowing , just that some ways may be better than others. Game designers have both formal and informal ways of coming up with ideas but the study suggests that many of their initial thoughts for a concept come from life experiences be that a tv show, movie or even a game that they have played in the past . There are quite a few techniques that designers can apply in order to further an idea for creation. For example some people work best when they are in large groups bouncing ideas off one another and brainstorming ideas. Some people prefer a more informal approach by doing things such as changing their working environment from time to time or even just taking a walk to get a fresh perspective on things. There are also game designers that believe that the main element of the game should be the mechanics and I would have to agree with that, being a fan of video games for many years I have come to understand that a game can be a 10/10 visually but if the mechanics of the game are boring or feel like they don't belong then the game can be a complete failure. Some designers like to come up with new mechanics for games or improve on already existing mechanics before they delve into coming up with what the game's story is going to be or how the game will look. When all of this is brought together and the concept is finalised some things may change along the way in order to improve it, these can be drastic changes such as the core mechanics of the game or somewhat smaller changes such as visuals. Overall the generating of ideas and the creation of a game is a process that takes time and effort but in the end the juice is worth the squeeze and we are blessed with something that will entertain us for hours upon hours.
Hey peter, I like the way you explained game design. I especially like when you said "some people work best when they are in large groups bouncing ideas off one another and brainstorming ideas". I think this is a fast and productive way of getting ideas across and being able to put them down on paper or even code. I also like the way you say bouncing ideas off one another because you can have an idea that one of your teammates can make even better.
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